Map key: # wall, . floor, E exit, H hatch, B bolted locker, O hole, D door, X chest, K key, C crate, A T V characters. Rows and columns count from 0.
Guards: {"path":[[r,c],[r,c]]} patrols back and forth · {"path":[[r,c]],"turn":[[0,1],[1,0]]} turns through those facings · {"path":[[r,c]],"face":[0,1]} stands still. Cameras: {"pos":[r,c],"face":[1,0]}, usually on a wall. "limit" is a hard move limit (0 = none).