Bustin' Out

Three wrongly jailed crooks · one way out
How it works
  • Tap a character (or their button) to select them. Selecting is free; only a finished move counts.
  • Al Cologne: one square, any of 8 directions.
  • Tony Oregano: diagonals only, any distance. Stand right beside a crate and tap it to push it one square; Tony takes its place. Pushing is the only way he switches checkerboard colour.
  • Von Ditto Funnybone: up, down, left or right, sliding until something stops him. He dives into hatches.
  • Swap (from Room 21): drag Al onto Tony or Von Ditto (or them onto Al) to swap places. Von Ditto can swap from any of Al's 8 squares, Tony only side by side, not diagonally. Swap squares glow teal. Tapping a character always just selects them.
  • Hatch rooms: Von Ditto must leave through the hatch, which opens a bonus room. In bonus rooms he slides over every coin, then out.
  • Holes: nobody crosses them. Push a crate in to fill one for good.
  • Keys: end a move on one to pick it up. Only the carrier can open a door or chest: stand beside it and tap it (costs a move).
  • Guards see 4 squares ahead, cameras 5. Walls, crates, doors and lockers block the view. Being seen is an instant fail. Undo is free.
  • Stars: ★ escape · ★ within par · ★ perfect (the fewest moves possible). Hints show the best next move from where you are.
Room editor

Map key: # wall, . floor, E exit, H hatch, B bolted locker, O hole, D door, X chest, K key, C crate, A T V characters. Rows and columns count from 0.
Guards: {"path":[[r,c],[r,c]]} patrols back and forth · {"path":[[r,c]],"turn":[[0,1],[1,0]]} turns through those facings · {"path":[[r,c]],"face":[0,1]} stands still. Cameras: {"pos":[r,c],"face":[1,0]}, usually on a wall. "limit" is a hard move limit (0 = none).

Prototype settings

Solve rooms to open more of them; you can always play up to 3 rooms ahead of your furthest solve. Outlined squares start a new idea.

Moves 0